Fixed Frame Screen
The Polar Star® is EPV®’s latest edition to its line of Ambient Light Rejecting projection screens. Polar Star® is a polarized, angular reflective, ambient-light-rejecting front projection screen for the Home Cinema and Commercial markets. It is also exceptional in its handling of Active and Passive 3D technologies.
The Polar Star® material offers superb brightness and contrast through a combination of its highly reflective surface and gray diffusion layered coating. This angular-reflective-screen material has a brightness of 1.3 gain and a 70° viewing angle. This makes it ideal for home cinema and commercial applications alike. The Silver-Gray protective surface coating is a reflective compound that is polarized to allow its use in active or passive 3D presentations while maintaining a 92% polarization retention.
- Angular Reflective and Ambient Light Rejecting technology
- Award winning Polar Star® material
- 1.3 gain with 70° viewing angle
- Superb color balance, no color shift
- 4K Ultra HD, Active 3D, and HDR Ready
- Available in 100” diagonal size (16:9 aspect ratio)
- 3.5 frame width with velvet coating
- Railing mount design allows slideable movement on the wall mounts to ensure the screen is properly centered
- Limited Lifetime Warranty
Notice to Installer:
Please use the following installation instructions to obtain superior optical performance from the Polar Star® Angular Reflective ALR (Ambient Light Rejecting) Screen.
- Angular-Reflective material is not compatible with ultra/short-throw projectors
- Minimum lens throw ratio 1.5x image width
- Ambient light must not come from the same direction as the projector
Since angular-reflective means that the projected image will reflect at the mirror-opposite angle, it is important to position the projector so that the viewer will get the best possible image.
- Step 1: Establish the general “eye level” of the viewers
- Step 2: Set the appropriate projection level
- Step 3: Adjust the screen height level and projection angle
Input Angle (A) = Output Angle (B) aligns with the viewer’s angle